Anyway, the review: As with all things in life there are good elements and bad ones. Let's get the bad ones out of the way so we can end positively. First and foremost the cut-scene graphics are badly out of sync in parts which takes away from the brilliance of having the original cast reunited for and new script. Also the graphics in these scenes feel too clean and sharpened, it would have been nicer if some of that 80's film grit had been applied in order to make it more in-keeping. For me that was mainly it on the bad front. On to the good.
What can I say? It has been a loooong time coming and it is great that the team have resisted for so long (nobody mention the 80's Spectrum or Commodore 64 version) on the video game front. It becomes apparent that although obviously the cast are a lot older their love for these characters is still rife. No one sounds labored or bored with any of their lines. The script is fresh and clever in it's inclusion and explanation of revisiting old favorites in a new story, The Sedgewick hotel for example. Even when the Stay Puft marsh-mellow man rears his soft delicious head for a second time the script makes it believable and funny.
The great thing is that you play as a new recruit, a weapons specialist whose job it is to help the guys get more bang for their buck, and it works. All of this is topped off with an over all story that encompasses Ghostbusters 1 and 2 and in many ways ties them together in a neat trilogy. I would even go so far as to say that it adds strength to the weaker second film. The original score is there, the PKE meters are there, Ecto 1 is there, the fire-station (in which you can interact with objects before heading out on missions - fire pole anyone?) is there. It all adds up to a thoroughly enjoyable gaming experience...
What about the packs? Oh yes of course. There is a genius use of pack combination. I mean that you have multiple weapons in one pack, slime etc. It works very well and each weapon has it's own uses. In order to get better upgrades you must also hunt down cursed items some of which are truly inspired and for each that you find you get a description of how it came to be. I can't give away too much more needless to say if you are a fan you will love it, if you are not you will love it. If the rumor that the popularity of this game will dictate whether a third FILM will be made is true is anyone's guess, but if it is all signs look good to have the boys in grey back busting ghosts soon.

What can I say? It has been a loooong time coming and it is great that the team have resisted for so long (nobody mention the 80's Spectrum or Commodore 64 version) on the video game front. It becomes apparent that although obviously the cast are a lot older their love for these characters is still rife. No one sounds labored or bored with any of their lines. The script is fresh and clever in it's inclusion and explanation of revisiting old favorites in a new story, The Sedgewick hotel for example. Even when the Stay Puft marsh-mellow man rears his soft delicious head for a second time the script makes it believable and funny.
The great thing is that you play as a new recruit, a weapons specialist whose job it is to help the guys get more bang for their buck, and it works. All of this is topped off with an over all story that encompasses Ghostbusters 1 and 2 and in many ways ties them together in a neat trilogy. I would even go so far as to say that it adds strength to the weaker second film. The original score is there, the PKE meters are there, Ecto 1 is there, the fire-station (in which you can interact with objects before heading out on missions - fire pole anyone?) is there. It all adds up to a thoroughly enjoyable gaming experience...

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